| # Автор карты: Zymoran and Demestotenes # Жанр: Hero Arena, Mini-Game
 # Версия: 094
 # Язык: Английский
 # Кол-во игроков: 2-12
 # Поддержка компьютера: Нет
 # Размер: 64x64
 # Ландшафт: Dungeon
  New: - New loading screen by J4CK
 - Pillars can be destroyed, shattering into shards
 - Added a new constant: Assist point reward (no longer depending on Kill point reward)
 - Added two different constant lists (1st list: gameplay constants, 2nd list: reward constants)
 - Assists now grant 2 points instead of 1 (kill steal is 1 and pure kill is 3)
 - "-donut" terrain shape (in addition to "-circle" and "-square")
 - A new item: Pocket Watch
 - The "king" in -king mode now heals and gives speed buff to teammates with his special Scourge (Pious).
 - King mode can now be played with custom teams.
 - Added a 'release button' for link.
 - Replaced ensnare with 'magical binding'
 - Removed item requirements
 - Re-introduced 'pillar knockback' by popular demand
 - Improved tooltip on AoE mastery
 - Computer difficulty on the host slot determines different game modes for autohost games:
 * Easy: Round: Shuffle mode
 * Normal: Round: League B (FFA)
 * Hard: Deathmatch: FFA
  Fixes: - Stone Ring of Jordan fireball issue
 - Homing self-target exploit
 - Tooltip on fireball with Staff of Fireball
 - Tooltip on bouncer 6 (not capitalized)
 - Tooltip on firespray (knockback
   - Time Shift thrusters can now strike twice with one thrust
 - HP regeneration is now active while standing on ice
 - Glitchy "rally point" on merchant (items) at the empty slot
 - Fixed one of the causes of the 'floating link' bug
 - Fixed a bug involving damage reduction and drain life steal
  Balances: - Rush buffed (more speed per damage and slightly more initial speed)
 - Homing rebalanced and mechanics changed
 - Gravity (Dark Matter) range increased from 800 to 900
 - Meteor (Magma) damage slightly decreased
 - Splitter cooldown decreased for upgrades
 - Splitter upgraded cost decreased by 1 gold
 - Splitter (target) child missile range increased while also changing the velocity mechanics slightly
 - Wind Walk (invisibility) duration increased from 4.0 + 0.5 x upgrades to 4.4 + 0.7 x upgrades
  Miscallenous / general - Square terrain size has been reduced by 1
 - In king mode when king dies, the team of the dead king now gains a hp degeneration instead of a text damage spam. The hp degeneration will not kill, but reduce hitpoints to 1
 - Replaced the 0 pillar option with a 'single random pillar'. The 0 pillars option is still available by setting pillar constant to 1, but it will not occur with standard settings
 - Added '-mgl' command by demand (starts a 5vs5 game, 10 rounds)
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