# Автор карты: Zymoran and Demestotenes # Жанр: Hero Arena, Mini-Game # Версия: 094 # Язык: Английский # Кол-во игроков: 2-12 # Поддержка компьютера: Нет # Размер: 64x64 # Ландшафт: Dungeon New: - New loading screen by J4CK - Pillars can be destroyed, shattering into shards - Added a new constant: Assist point reward (no longer depending on Kill point reward) - Added two different constant lists (1st list: gameplay constants, 2nd list: reward constants) - Assists now grant 2 points instead of 1 (kill steal is 1 and pure kill is 3) - "-donut" terrain shape (in addition to "-circle" and "-square") - A new item: Pocket Watch - The "king" in -king mode now heals and gives speed buff to teammates with his special Scourge (Pious). - King mode can now be played with custom teams. - Added a 'release button' for link. - Replaced ensnare with 'magical binding' - Removed item requirements - Re-introduced 'pillar knockback' by popular demand - Improved tooltip on AoE mastery - Computer difficulty on the host slot determines different game modes for autohost games: * Easy: Round: Shuffle mode * Normal: Round: League B (FFA) * Hard: Deathmatch: FFA Fixes: - Stone Ring of Jordan fireball issue - Homing self-target exploit - Tooltip on fireball with Staff of Fireball - Tooltip on bouncer 6 (not capitalized) - Tooltip on firespray (knockback - Time Shift thrusters can now strike twice with one thrust - HP regeneration is now active while standing on ice - Glitchy "rally point" on merchant (items) at the empty slot - Fixed one of the causes of the 'floating link' bug - Fixed a bug involving damage reduction and drain life steal Balances: - Rush buffed (more speed per damage and slightly more initial speed) - Homing rebalanced and mechanics changed - Gravity (Dark Matter) range increased from 800 to 900 - Meteor (Magma) damage slightly decreased - Splitter cooldown decreased for upgrades - Splitter upgraded cost decreased by 1 gold - Splitter (target) child missile range increased while also changing the velocity mechanics slightly - Wind Walk (invisibility) duration increased from 4.0 + 0.5 x upgrades to 4.4 + 0.7 x upgrades Miscallenous / general - Square terrain size has been reduced by 1 - In king mode when king dies, the team of the dead king now gains a hp degeneration instead of a text damage spam. The hp degeneration will not kill, but reduce hitpoints to 1 - Replaced the 0 pillar option with a 'single random pillar'. The 0 pillars option is still available by setting pillar constant to 1, but it will not occur with standard settings - Added '-mgl' command by demand (starts a 5vs5 game, 10 rounds)
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